Thursday 31 October 2013

Sony slips into loss despite pick up in smartphone sales

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Sony returned to a loss in its second fiscal quarter ended Sept. 30, even as its smartphone business did well.
The Japanese electronics giant has also revised downwards its revenue and net profit outlook for the fiscal year ending March 31, 2014, after revising its annual sales forecasts for certain product lines.
The company’s losses widened in the quarter to ¥19.3 billion (US$196 million) from ¥15.5 billion in the same quarter last year. Revenue for the quarter was close to ¥1.8 trillion, a 10.6 percent increase over the same quarter last year. Revenue, however, decreased 9 percent in constant currency, reflecting the volatility of the Yen.
Sony reported in the last quarter a modest profit of ¥3.5 billion which it attributed to improved sales of smartphones and the favorable impact of foreign exchange rates, continuing a turnaround that started in the last fiscal year, when it posted its first profit in many years.
In the quarter ended Sept. 30, the company blamed a drop in the operating profit of its Pictures segment, which saw a decline in motion picture sales. The revenue increase came primarily from higher smartphones sales and the depreciation of the Yen. The sale in September last year of the company’s chemical products related business and a drop in sales of video cameras and compact digital cameras affected revenue growth.
Sony’s mobile products and communications unit, which sells the smartphones, reported that revenue grew in the quarter by about 39 percent to ¥418.6 billion. The company saw the average selling price of its smartphones increase as it introduced new high-end models like the Xperia Z1.
The company competes in the smartphone market with Samsung Electronics, Apple, LG, Huawei Technologies and Lenovo which have forged ahead of Sony, according to analysts.
Its game sales increased by about 5 percent to ¥155.7 billion, mainly because of favorable exchange rates. The company in fact saw a decrease in the unit sales of its PlayStation 2, PlayStation 3 and PlayStation Portable devices, ahead of the November launch of the PlayStation 4. A cut in the price of the PlayStation Vita also affected the profits of this business.
The company’s TV business grew 18.7 percent in the quarter to ¥174 billion.
Sony has revised its revenue outlook for the fiscal year to ¥7.7 trillion from a guidance of ¥7.9 trillion it had made in August. It has also forecast lower profit of ¥30 billion from the ¥50 billion it had earlier forecast. Revenue from semiconductor devices and imaging products like cameras are expected to decrease or be flat in the year, while smartphones and TVs sales are expected to continue to grow.
The PlayStation 4 could bring a dramatic change in the fortunes of its games business. IDC forecast earlier this month that PlayStation 4 bundle sales will overtake Microsoft’s Xbox One sales in the upcoming holiday season mainly because of its lower price point.

Wednesday 30 October 2013

Samsung's Galaxy Round ad compares its curved smartphone to avocados, Russian dolls (video)

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Thanks to Samsung Korea's new (soon to be viral) Galaxy Round commercial, we've learned that its new smartphone is curved. Like many other objects. In the world. We get that now. It's also got differently-curved competition coming very soon. The whole 30-second showcase is after the break.

Tuesday 29 October 2013

Latest smartphone numbers show a galaxy of Samsungs

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As smartphone shipments approach a billion a year, Samsung continues its dominance, showing no signs of slowing down despite the hugely competitive market. Can Apple or fast-growing competitors in Asia take the wind out of its sails?
The latest smartphone shipment numbers from Strategy Analytics paint a rosy picture of the smartphone industry at large: The total smartphones shipped this quarter just leaped past a quarter of a billion, despite the ongoing troubles of veterans like Blackberry, HTC, and Nokia.
Up-and-coming Chinese manufacturers provided the biggest growth percentage-wise. Huawei went from 7.6 million units this quarter last year to 12.7 million this year, and Lenovo went from 6.4 million to 10.8 million — both gains of about 60 percent year-over-year.
But it's the 800-pound gorilla called Samsung that really pushed the total numbers upwards to that magical quarter-billion mark, and fully 88 million of those were Samsungs. That's up more than 30 million from the same period last year, and up 12 million just since last quarter.
stratn
Strategy Analytics
Total smartphone shipments year over year show huge growth.
This massive gain propelled Samsung to a historic 35 percent of all smartphones, according to Strategy Analytics' numbers. Apple, while adding a couple million units to its quarterly sales, nonetheless fell slightly in its overall share of the market, and it's down two full points from where it was at this time last year.
It's a tumultuous but growing market, and the Asian manufacturers are taking advantage of a home field advantage in growing markets like China, India, and Malaysia. But few if any will be challenging Samsung or Apple any time soon — it's a long way to the top.
"Almost any company with a few million Dollars can make or buy a smartphone these days," as Strategy Analytics' Neil Mawston put it in an email to NBC News. "Of course, whether they make any profit is a different matter."

Latest smartphone numbers show a galaxy of Samsungs

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phones

As smartphone shipments approach a billion a year, Samsung continues its dominance, showing no signs of slowing down despite the hugely competitive market. Can Apple or fast-growing competitors in Asia take the wind out of its sails?
The latest smartphone shipment numbers from Strategy Analytics paint a rosy picture of the smartphone industry at large: The total smartphones shipped this quarter just leaped past a quarter of a billion, despite the ongoing troubles of veterans like Blackberry, HTC, and Nokia.
Up-and-coming Chinese manufacturers provided the biggest growth percentage-wise. Huawei went from 7.6 million units this quarter last year to 12.7 million this year, and Lenovo went from 6.4 million to 10.8 million — both gains of about 60 percent year-over-year.
But it's the 800-pound gorilla called Samsung that really pushed the total numbers upwards to that magical quarter-billion mark, and fully 88 million of those were Samsungs. That's up more than 30 million from the same period last year, and up 12 million just since last quarter.
stratn
Strategy Analytics
Total smartphone shipments year over year show huge growth.
This massive gain propelled Samsung to a historic 35 percent of all smartphones, according to Strategy Analytics' numbers. Apple, while adding a couple million units to its quarterly sales, nonetheless fell slightly in its overall share of the market, and it's down two full points from where it was at this time last year.
It's a tumultuous but growing market, and the Asian manufacturers are taking advantage of a home field advantage in growing markets like China, India, and Malaysia. But few if any will be challenging Samsung or Apple any time soon — it's a long way to the top.
"Almost any company with a few million Dollars can make or buy a smartphone these days," as Strategy Analytics' Neil Mawston put it in an email to NBC News. "Of course, whether they make any profit is a different matter."

Latest smartphone numbers show a galaxy of Samsungs

Cellcom
iphone 5
samsung galaxy s3
iphone
iphone 6
iphone 5 price
first iphone
iphone 4
how much is iPhone
how much is a iPhone

phones

As smartphone shipments approach a billion a year, Samsung continues its dominance, showing no signs of slowing down despite the hugely competitive market. Can Apple or fast-growing competitors in Asia take the wind out of its sails?
The latest smartphone shipment numbers from Strategy Analytics paint a rosy picture of the smartphone industry at large: The total smartphones shipped this quarter just leaped past a quarter of a billion, despite the ongoing troubles of veterans like Blackberry, HTC, and Nokia.
Up-and-coming Chinese manufacturers provided the biggest growth percentage-wise. Huawei went from 7.6 million units this quarter last year to 12.7 million this year, and Lenovo went from 6.4 million to 10.8 million — both gains of about 60 percent year-over-year.
But it's the 800-pound gorilla called Samsung that really pushed the total numbers upwards to that magical quarter-billion mark, and fully 88 million of those were Samsungs. That's up more than 30 million from the same period last year, and up 12 million just since last quarter.
stratn
Strategy Analytics
Total smartphone shipments year over year show huge growth.
This massive gain propelled Samsung to a historic 35 percent of all smartphones, according to Strategy Analytics' numbers. Apple, while adding a couple million units to its quarterly sales, nonetheless fell slightly in its overall share of the market, and it's down two full points from where it was at this time last year.
It's a tumultuous but growing market, and the Asian manufacturers are taking advantage of a home field advantage in growing markets like China, India, and Malaysia. But few if any will be challenging Samsung or Apple any time soon — it's a long way to the top.
"Almost any company with a few million Dollars can make or buy a smartphone these days," as Strategy Analytics' Neil Mawston put it in an email to NBC News. "Of course, whether they make any profit is a different matter."

Monday 28 October 2013

LG reveals specs for G Flex -- its curved display smartphone

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LG's much-rumored G Flex will feature a 6-inch 720p curved display, according to specifications released Sunday by the company.
Weighing in at 177 grams, the G Flex measures between 7.9 and 8.7 millimeters thick at various points along its vertical arc. The handset is powered by a 2.26GHz quad-core Snapdragon 800 processor and sports 2GB of RAM, a 13-megapixel camera, and a 3,500 mAh battery.
A "dual window" mode allows the screen to be divided to accommodate multitasking and a "swing lock screen" changes the appearance of the handset's wallpaper in relation to how the device is being held and presents different unlock touch effects based on the position of the user's finger.
Comparing one of the handset's features to superhero Wolverine's ability to regenerate tissue cells to heal his wounds, LG said its smartphone will also have a "self-healing" scratch-resistant film applied to its back cover that the company promises will remove light scratches "within minutes."
The specs were included in a Korean Newswire press release that didn't offer any hints on when the consumers can expect a global rollout for the device. LG is slated to introduce the phone in November, although that date could shift.
CNET has contacted LG for more information and will update this report when we learn more.
As CNET senior editor Jessica Dolcourt explains, a flexible display doesn't mean the phone will be able to bend or flex. Rather, the display will be set at a curved -- but stationary -- position. The curve is dramatic enough to comfortably fit around your face but not so angular that it looks weird.
LG touted this technology in a press release in May and introduced a curved 55-inch OLED TV panel and 5-inch plastic OLED panel as a demonstration at a trade show.

Saturday 26 October 2013

Apple's plan to wipe out disc drives is nearly complete

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Apple's old Mac Pro, with two optical drives. It now has zero.
The disc drive is dead -- or it's at least issuing a triumphant death rattle.
Not in PCs just yet, but certainly in Apple's Macs. Earlier this week Apple introduced updated versions of its MacBook Pro with Retina Display, alongside an all new Mac Pro. What wasn't updated was Apple's line of non-Retina MacBook Pros, the only Apple devices that were still sporting a disc drive. In fact, Apple axed the 15-inch version and trimmed the non-Retina line toa single, 13-inch machine. The company has whittled away at product lines like this in the past, and it's usually a sign of imminent extinction.
All this started with the arrival of the MacBook Air in 2008. The specialty computer trimmed the MacBook Pro's inch-thick size by getting rid of the disc drive and many of the ports.
A high price tag kept most people from snapping up an Air over one of Apple's less expensive notebooks. But as time went by, slimmer, cheaper, and more powerful models came out, and it eventually replaced Apple's plastic MacBooks as the entry level notebook.
But rewind back to 2008, and Apple was making a gamble. It was a whole three years before the company would introduce its Mac App Store for distributing software -- both its own, and apps made by other companies. It was also years before some major third-party companies, namely Adobe and Microsoft, were pushing their biggest products as cloud subscriptions. Even Netflix's streaming service -- now used by more than 40 million subscribers worldwide -- was still in its infancy.
There were some stopgap measures though. One was a new feature built into OS X, Apple's desktop operating system, as well as a utility for PCs that let Air users tap a working disc drive from another computer using Wi-Fi. Apple also sold a standalone external disc drive for $79, as well as offering its OS recovery tools on USB sticks. Those USB dongles were later replaced by a recovery tool that could download a fresh copy of the OS over a broadband connection.
Click to enlarge.
Click to enlarge.
(Credit: Josh Lowensohn/CNET)
Apple wasn't the first company to exclude a disc drive from its machines, though Apple's move came at a time when many PC competitors were aiming to upgrade the disc drives on notebooks from DVD readers to drives that could read high-definition discs. For Apple, which was making an increasingly large amount of money selling movies and TV shows through iTunes, this never made much sense. Also, the battle between HD-DVD and Blu-Ray -- which were two warring hi-def disc formats -- didn't end until a month after the Air's 2008 debut. Some of the initial notebooks with those drives were not only big but also required high-end hardwarethat ballooned costs.
Hindsight is 20/20
The benefits of all this seem obvious. Since the Air, ditching optical drives has led to slimmer and svelter devices all around. Last year's iMac redesign was one of the most dramatic. By removing the drive and using new manufacturing technology, the once boxy machine was cut down by 40 percent. Its sides were tapered down into a 5mm edge, which is close to the thinnest part of the newest MacBook Air.
The same goes with the new Mac Pro, which Apple says is one eighth the volume of the previous generation. That change was not just the optical drive but changes to other components as well, like moving from hard drives to flash storage, and a redesigned cooling system that pulls air through a hollowed out central core. Like the original Air, all that comes at a price. The machine starts at $2,999, and a second, higher-end version runs $3,999.
Apple's MacBook Pros with Retina Display have two Thunderbolt 2 ports.
(Credit: Josh MIller/CNET)
The new Mac Pro is indicative of a direction Apple started back in 2008 but never quite perfected, which is offering future expandability on its nearly tinker-proof notebooks. That's not a new thing for computing, but it's been limited somewhat by the ports Apple's gone with. Many, like Firewire 800 and ExpressCard were offered up only on the higher end products, and phased out of the consumer machines.
That changed in 2011 when Apple started using Thunderbolt, a collaboration with Intel that combined DisplayPort technology with PCI Express. That consolidated ports to the point where Apple made a sister product -- its now languishing Thunderbolt Display -- that requires only one jack on a computer to supply it with an Internet connection, USB, and visual information. The only thing missing is enough power to run the computer, something that could change with future chips, and versions of Thunderbolt.
The next generation of the technology, Thunderbolt 2, is now starting to make its way into the Mac Pro and MacBook Pros, and promises even faster speeds. So as the disc drive has disappeared, Thunderbolt has flourished among Macs. PC makers, however, have opted for USB 3.0 instead.

Friday 25 October 2013

Sony QX10: A Funky, Overpriced Lens Camera for Your Smartphone

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I can almost guarantee you've never used a camera like the Sony QX10 before. A camera attachment for your smartphone that already has a built-in camera, you say? Isn't that redundant? For the most part, yes, but using the lens-shaped camera together with a smartphone is just so weird — and different — that it makes photography feel refreshing again.
Sony has two lens-camera models up its sleeve: the QX10 and the higher-end QX100. Aside from the obvious price difference ($250 for the QX10, $500 for the QX100), the QX10 has fewer megapixels (18.2 vs. 20.2), a smaller image sensor (1/2.3-inch vs. 1.0-inch), smaller maximum aperture (f/3.3 vs. f/1.8) and no manual focus.
For this review, I'll be taking a look at the QX10, the cheaper and less feature-rich of the two. Trying something new is always risky, but if there's any company that has the expertise and creativity to release such an oddball camera, it's Sony.

The Basics

As you can tell from the pictures, the QX10 is not your typical camera. Slightly smaller than the usual mirrorless kit lens, the QX10 has a 1/2.3-inch CMOS image sensor and a 10x optical zoom lens, which is on par with hardware you'd find on most sub-$300 point-and-shoot cameras.
Instead of having a screen of its own, the QX10 uses the display of an iPhone or Android smartphone as a viewfinder when paired together via Wi-Fi (made easy if your phone has NFC). When paired, you can either attach the QX10 to a smartphone (fits phablets as large as the 5.6-inch Galaxy Note II) using an included spring-loaded clip or leave it detached, so long as it stays within a couple of feet of the smartphone.
Sony QX10

Controlling the QX10 is done within the Sony PlayMemories mobile app. There, you'll find a shutter-control button, zoom controls (no pinch-to-zoom gesture, unfortunately), video recording toggle and three shooting modes: Intelligent Auto, Superior Auto and Program Auto. The first two are pretty much standard auto modes — I couldn't really tell the difference.
However, in Program Auto you do get to adjust exposure and white balance, but the latter is hidden in a settings menu, as is the ability to set a timer and change the image size, which feels counterintuitive. If you don't want to use the smartphone to control the shutter and zoom, the QX10 also has a physical shutter button and a zoom switch on its left side.
All pictures are saved in two places: a microSD card (sold separately) that fits into the QX10 and your smartphone's storage. For the latter, you can save pics at the original resolution or at 2-megapixels (to save space).
The point, Sony says, is to let you have the full-resolution pics to view in all of their high-res glory on a computer or maybe even in print, and having the lightweight versions allows you to easily edit and share photos to services like Facebook and Instagram. That said, you can't save 1080p HD recorded video to the smartphone, only to the microSD card.

Four Cornerstones

The camera is one of the most-used features on a smartphone, but depending on your model, the photos can be a hit or a miss. According to Sony, the QX10 exists because smartphone cameras are missing four important elements: high-resolution image quality, optical zoom, optical image stabilization and low-light performance.
With those features in mind, I put the QX10 through its paces to find out if its photos really are better than a smartphone's built-in camera. For this review, I took sample photos with three devices — the iPhone 5 (with iOS 7), the Moto X (with the latest firmware update that improves the camera) and the QX10 paired to the Moto X — and compared them.
Image quality: The QX10 takes 18.2-megapixel stills. That might seem like a lot, but consider today's top-tier smartphones with 21-megapixels (Sony Xperia Z1) and even 41-megapixels (Nokia Lumia 1020), and that metric suddenly seems less impressive.
The 1/2.3-inch sensor fits right in with midrange point-and-shoot cameras, and as such, produces pictures that are only slightly sharper and better than a smartphone's. It's not a huge boost, but you'll see the difference when viewing QX10 pics at full resolution on a computer monitor.
Optical zoom: There's a reason smartphones don't have optical zoom: bulk. With the exception of the recent Samsung Galaxy S4 Zoom, practically every smartphone camera is lacking in the zoom department.
True, most smartphone cameras already have digital zoom, but they perform terribly and produce grainy mobile photos that become ever more pixelated the more you zoom in.  
The 
Optical Image Stabilization: Very few smartphones have built-in optical image stabilization (OIS). The ones that do — theNokia Lumia 920, the Nokia Lumia 1020, the HTC One and theLG G2 — already have powerhouse cameras.
OIS is a hardware mechanism that helps decrease the amount of blur in a photo that might come about as the result from human error (e.g. shaky hands, etc.). Most smartphone cameras these days feature software-based image stabilization, using algorithms to reduce blur. But nothing beats hardware-based OIS.
In my tests, I found the QX10's OIS to be most useful when zoomed in on a subject. (Although, if you'll forgive the humblebrag, I've become quite adept at holding all kinds of camera-equipped gadgets of varying shapes and sizes to keep shaky footage at a minimum.) For low-light and night shots, the OIS actually works wonders and is crucial for producing clear photos.
Low-light shooting: Most smartphone cameras take fairly decent photos in daylight, but very few can handle nighttime shots. You either have to live with the dark and usually blurry images they produce, or you're forced to turn on the flash (if your smartphone even has one). If you turn on the flash, subjects usually end up appearing washed-out and almost ghostly.
The reason smartphone cameras take poor low-light shots is twofold: small image sensors with smaller apertures and lack of stabilization. As you can see in the image comparison in the gallery (see below), the QX10's low-light performance is markedly better than that of the built-in cameras on the iPhone 5 and the Moto X.
In pitch-black scenarios, the QX10 was able to blast through the dark and bring out details neither of the aforementioned smartphones could ever capture.


Finding New Perspectives

Sure, you could use the built-in clamp and attach the QX10 to a smartphone, but that defeats the camera's greatest strength: freedom of moment. Since the QX10 is wireless, it doesn't need to be attached to the rear of a smartphone in order to work.
In fact, I don't recommend using it that way. The beauty of the QX10 is that it lets you take photos from a number of different angles, letting you shoot from especially tough-to-reach places where a smartphone or traditional camera simply wouldn't fit.
As silly as it may look in public, I found myself using the device to shoot photos from entirely new perspectives by holding the QX10 in one hand and using my smartphone, as a viewfinder to frame shots, in the other.
Sony Lens Cam

Additionally, I also have a really hard time asking strangers to help me take photos. Not because I'm shy, but because the photos they take usually end up being poorly framed. See, the key to a perfect picture is not just about proper composition, but it also involves timing — it's the art of patience.
Whether it's waiting for a stranger to hurry on by so the background is nice and clear, adjusting your position to find just the right angle or simply making sure that none of the subject's limbs are cut off in the photo, most people don't really put their soul into achieving great composition.
With the QX10, it was easy to get strangers to help me shoot photos as I directed them to scooch over, left or right, until the framing was perfect. The QX10 also serves as an awesome selfie cam when it's not clipped to a smartphone.

Iffy Connectivity and Weak Battery

If the QX10 has any real shortcomings, it's wireless lag and weak battery life. From wireless pairing, which takes, on average, about 8 seconds, to waiting for an image you've just taken to buffer for image review (another 3-4 seconds), the QX10 is one slow turtle. The QX10 also has issues with maintaining a connection to an iPhone 5 running iOS 7.
(For the record, Sony has acknowledged the bug and plans to release a fix.) Interestingly, I didn't experience problems keeping a wireless connection between the QX10 and the Moto X.
As any photographer will tell you, a slow start out of the gate could mean a missed shot. By the time you fire up the QX10 and pair it to a smartphone, a shot that would benefit from the lens camera's better optics will likely have already been missed. I would know, 

I missed a number of great photo ops just because I was waiting for the QX10 to get its act together.
Another issue is the device's functionality with the PlayMemories mobile app. When you close the PlayMemories app, the QX10 disconnects. The device then needs to reconnect when the app is opened again. Over time, repeatedly waiting 8 seconds to pair the device adds up to quite a bit of wasted minutes and, consequently, wasted battery life.
The removable battery is rated at around 220 shots, or about 110 minutes, according to the instruction manual. However, I only ever managed to get around 125-150 shots per full charge, and only around 80 minutes of battery life during multiple days of testing. If you're considering the QX10, it might be wise to invest in a spare battery, or two.

Forward-Thinking, But Pricey

Without a doubt, the QX10 is one quirky and fun camera. Image quality, especially for low-light scenarios, is a step up compared to most smartphone cameras. But it's not a large enough leap for me to declare the QX10 a must-own gadget.
It's also a bit difficult to justify the $250 price tag. At that price, you're better off either buying a standalone point-and-shoot camera, or saving up enough cash to buy a mirrorless camera. Opting for the latter will absolutely result in noticeably sharper photos and more advanced features.
While the QX10 has its shortcomings, I still think there's definitely an opportunity here to form the ultimate marriage between a smartphone and a camera lens. Perhaps that's something planned for the next model.

The Lowdown

What's Good:
  • Better image quality than a smartphone camera
  • Handy optical zoom
  • Good low-light shooting
What's Bad:
  • High $250 price
  • Weak battery life
  • Spotty wireless connectivity
Bottom Line
The QX10 has the potential to become a better bridge between camera lenses and smartphones, but it ultimately falls flat due to its high price, less than competent wireless connectivity and weak battery life.
Have something to add to this story? Share it in the comments.
Images: Mashable, Raymond Wong